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CASUAL GAMES TRACK
Click here to
register for the Casual Games Track now!
Microsoft Casual Games offers the best of
casual gaming on multiple platforms, reaching 120 million global players
each month. Come learn about Microsoft casual gaming services such as
MSN Games, Windows LIVE Messenger, and Xbox LIVE Arcade. Discover the
lessons casual games teach us about making big budget games accessible
to a much broader audience. Hear about Microsoft's upcoming efforts to
further broaden the audience and what these efforts mean to developers
who want to drive the next wave of growth across the games industry.
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Session |
Speakers |
Description |
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Taking Xbox LIVE Arcade Games to the Next
Level |
Scott Austin |
LIVE and Arcade offer many tools and services that
developers can use to make their games even more
appealing. This session gives examples of some of the
many innovations in Arcade games. Also, considering that
the most important tool in selling a game on Arcade is
the trial, this session presents best practices for how
to design a trial experience that optimizes conversion. |
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Building Games with Silverlight |
Bill Reiss
(Blue Rose Systems),
Joel Neubeck (Terralever),
Tim Heuer |
Come learn how two developers used Microsoft Silverlight
to create popular casual games. Each developer will dive
into their experience and discuss key takeaways that
will help you in developing games with Silverlight.
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Game Programming with Silverlight 2 |
Mike Snow,
Tim Heuer |
This session will include a complete walkthrough on how
to build a game with Silverlight 2 using Visual Studio
2008. Topics include creating your game UI,
integrating media, setting up your game loop logic,
animation, web services and multiplayer networking. |
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Life Cycle of Casual Games |
Nick Berry
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Have you ever wondered what happens to the popularity of
a casual web game over its life? How quickly does its
population rise? How long and bright does it shine? At
what rate does it fade? What is the effect of badges,
or promotions or the release of deluxe download
versions? How does the Super Bowl™, Fourth of July, or
Christmas affect the number of people playing your game? Do
more people play your game on weekdays or weekends? Do
they play at lunchtime or latenight? How has the
industry changed in the last ten years? Come learn more
about the life cycle of casual games and how it impacts
you as a developer. |
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Integration APIs for MSN Site and
Messenger Games |
Rocco Crea |
Two of Microsoft’s most widely deployed gaming
platforms, MSN Games and Windows LIVE Messenger, both
offer APIs for deploying Flash-based or custom ActiveX
control–based game titles. This session gives an
overview of both APIs as well as the development
environment and tools for each. |
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The Top Ten Things You Need to Know About
Privacy |
Nick Berry |
Privacy is of concern for everyone. We’re all paranoid
about identity theft or some dubious application that
might track what we do online. Are customers concerned
about your applications? Come and learn about the
vocabulary of the privacy profession: Just what is
Personally Identifiable information; should this be
default opt-in or out? What are the laws concerning
privacy? The talk includes a presentation about the
principles of Fair Information Privacy Practice. Are
you confident that your applications are correctly
balancing the need for privacy, whilst allowing you to
target users appropriately? |
REGISTRATION
Please note: this
registration is valid only on Tuesday, July 22, for the Casual Track at Gamefest 2008 at the Washington State Convention and Trade Center in Seattle
Washington.
Registration will include
materials for the track, breakfast, lunch, afternoon break, exhibits, welcome
reception on July 21 and the Gamefest party on July 22.
Please register by Friday, July 18th.
If you are interested in attending other
sessions at Gamefest 2008 at the discounted rate of $150 (7/22 and
7/23), please email
[email protected] to receive the link to the Gamefest
registration site and the special discount code available only for
Casual Track attendees.
Badge Information
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