CONFERENCE DETAILS

Who Should Attend?

Key personnel from small game studios to the largest game publishers building games for Microsoft® platforms:

  • Artists/Content Creators

  • Audio Content Creators/Composers

  • Engine/Tools Programmers

  • Game Designers/Writers

  • Game Programmers

  • Producers

  • Publishers and Business Development Executives

  • Quality Assurance Engineers

  • Support Staff

  • Technical Artists

  • Technical Directors

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Track Descriptions

Audio

Casual Games

Compilers and Code Quality

CPU and System Programming

Graphics

LIVE and Networking

Partners

Producer and Business Development

Quality Assurance and Certification

Visual Arts

XNA Game Studio

 

AUDIO

 

Bloops and bleeps? Hah! Today’s games continue to tear down the boundaries to immersive and dynamic audio as key aspects of story-telling, game play, and entertainment. This year’s Gamefest audio track will cover not only the incredible array of technologies that are available today to empower sound implementers to create their art, but also an examination of the palette of libraries and tools on the way to make sonic sculpture even easier and more powerful in the future. Topics will include Microsoft platform audio tools and technologies, including XAudio2, the Microsoft Cross-Platform Audio Creation Tool (XACT), xWMA, XMA, and many more; case-study discussions with title audio creators, who offer their own experiences and strategies on the platforms; and other subjects that will help develop a deeper understanding of the interlocking technical, creative, and logistical aspects of cross-platform audio development for Windows, Xbox 360, and other Microsoft platforms. This track is designed for professional audio programmers, composers, sound designers, audio directors, and it also provides topics of interest to game producers and designers.

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CASUAL GAMES

 

Microsoft Casual Games offers the best of casual gaming on multiple platforms, reaching 120 million global players each month.  Come learn about  Microsoft casual gaming services such as MSN Games, Windows LIVE Messenger, and Xbox LIVE Arcade. Discover the lessons casual games teach us about making big budget games accessible to a much broader audience.  Hear about Microsoft's upcoming efforts to further broaden the audience and what these efforts mean to developers who want to drive the next wave of growth across the games industry. 

 

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COMPILERS AND CODE QUALITY

 

As both the hardware and software for games become increasingly complex, development tools are evolving to meet these challenges, including enhanced support for parallelism, improved multi-target builds, and upcoming debugging visualizations. Catch up on recent updates to the Xbox 360 toolset, including new compiler optimizations and PGOLite. Learn about Microsoft Visual Studio support for the TR1 extensions to the C++ standard library, and hear our future plans for the proposed C++0x standard. Discover how static analysis tools, combined with SAL annotations, can prevent the late-night debugging of those ”stupid-little” bugs we all wish we could avoid. Finally, avoid the pitfalls and pratfalls of undefined C++ behavior.

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CPU AND SYSTEM PROGRAMMING

 

Do you feel that you are in a deadlock every time that you think about multithreading? You are not alone. Learn about an array of new and existing technologies and tools that are designed to help you scale your game and fully utilize all cores and processors. You may think you have your game optimized for VMX or SSE, but wait until you see our code snippets! Is your title short on storage and slow on loading times? We have new tools and compression APIs that may help you out of this bind. Dying to find out what researchers are working on for the next-generation OS and hardware? Learn all this and more in CPU and System programming talks, diving deep into current and future technologies that are based on real-world experiences.

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GRAPHICS

 

The graphics track has everything you need to get the most out of your high-performance graphics engine. Join us as we cover exciting new ground, including the lowdown on the upcoming Direct3D 11 API set. We also cover the recent improvements to PIX (for both Xbox 360 and Windows), giving you tips to help eke out every last cycle of performance. And finally, we share never-before-seen details on the inner workings of the Xbox 360 GPU.

 

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LIVE AND NETWORKING

 

The importance of online gaming has continued to grow steadily over the years. Whether it’s the in-game networked play or the out-of-game social, players expect more from titles than ever before. As in past years, this track focuses on how to best take advantage of the latest tools, technologies, and techniques to improve the online experience for players on the Xbox 360 and Windows platforms. Come hear the inside scoop on how best to use the LIVE feature set to improve your Xbox 360 and Games for Windows – LIVE titles, to learn more about the technologies that expand your game’s online presence, to explore the intricacies of protecting your community and your game experience, and to have a look at the latest developments in LIVE.

 

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PARTNERS

 

Partners from across the industry, including hardware vendors and games tools and middleware developers, join us to present a wide-ranging program of in-depth technical discussions on cutting-edge solutions to difficult technical problems, best practices, and lessons learned.

 

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PRODUCER AND BUSINESS DEVELOPMENT

 

The art of making games stretches far beyond the work of developers, designers, and artists. Producers and Business Development Managers are expected to know platform policies, best practices, and future developments to help them guide both their teams and their companies. The Gamefest 2008 Producer and Business Development track will provide you with upcoming policy changes, platform and feature enhancements to LIVE, best practices for the Xbox 360 and Windows platforms, as well as the industry knowledge and metrics that you need for your upcoming Xbox 360 and Games for Windows titles.

 

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QUALITY ASSURANCE AND CERTIFICATION

 

Game development increasingly presses resources to the limit. Commensurate with these challenges, QA professionals must continue to increase their effectiveness. Come explore some approaches designed to increase QA efficiency, thoroughness, and impact on your title’s quality and success on the Xbox 360 and Windows platforms. Also, examine the tools and services that Certification provides, meet the people responsible for certifying your titles, and learn how they can help you get your product out the door quickly and easily. Jump in and prepare to be at the top of your game!

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VISUAL ARTS

 

Artists face a variety of issues when designing art that pushes the limits of current gaming hardware. Be prepared for an unprecedented look into the innovative future of graphics hardware and its capabilities in modeling, animation and shading. Discover what it takes to improve the overall visual fidelity and pipeline productivity for games on the Windows and Xbox 360 platforms.

 

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XNA GAME STUDIO

 

XNA Game Studio has continued to evolve powerful features that have enabled a strong community of game developers. With the addition of XNA Game Studio 2.0 XDK Extensions, XNA Game Studio technologies can be used to deliver world-class professional games on both Xbox 360 and Windows. The XNA Game Studio presentations will be repeated over both days to give game developers who attend Gamefest additional flexibility to attend other tracks. Presentations focus on XNA Game Studio networking, performance, XNA Framework Content Pipeline, business, and platforms.

 

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