CONFERENCE DETAILS

Who Should Attend?

Key personnel from small game studios to the largest of game publishers building games for Microsoft® platforms:

  • Game Programmers

  • Technical Artists

  • Audio Content Creators/Composers

  • Producers

  • Quality Assurance Technicians

  • Publishers and Business Development Executives

  • Technical Directors

Back to top

Track Descriptions

Windows® and Xbox 360™ System Programming

Graphics

Quality Assurance and Certification

Producer and Business Development

Audio

LIVE

XNA Game Studio

Games for Everyone

Visual Arts

Back to top

WINDOWS AND XBOX 360 SYSTEM PROGRAMMING

Making today’s multi-core architectures work effectively is becoming more interesting with each generation. This track focuses on getting the most out of profiling and performance tools, exciting new features of the Xbox 360 SDK, lessons we’ve learned over the last two years of real world title development for Xbox 360, and tips and tricks for making sure your Windows Vista title is ready for prime time.

Back to top

GRAPHICS

Are you dedicated to taking full advantage of the graphics processing power available on Xbox 360 and/or Windows/D3D10? Would you like to know more about how to squeeze every last ounce of performance out of your graphics engine? Are you interested in hearing war stories about real-world development on both Xbox 360 and Windows Vista (D3D10) – and finding out what really works (and of course what doesn’t)?  Learn all this and more in graphics talks running the full range from deep exploration of platform technologies to real-world experience from other graphics experts in the field.

Back to top

QUALITY ASSURANCE AND CERTIFICATION

As the complexity of games increases, so does the complexity of game testing and certification. Quality Assurance professionals, it’s time to arm yourself for the next generation!  Learn about a variety of advanced technologies and testing techniques that will improve game quality and reduce the certification costs of both Xbox 360 and Windows game titles. Explore unique approaches to address the significant challenges teams face today in TCR compliance, security testing, test automation, and more.

Back to top

PRODUCER AND BUSINESS DEVELOPMENT

Learn everything a producer or business development attendee needs to know for Microsoft gaming platforms. Learn about recent developments in the Games for Windows and Games for Windows – LIVE program. Hear about our marketing and retail efforts. Get updates on Xbox LIVE, DirectX 10, Marketplace, Dashboard updates, in-game advertising, and much more! You’ll leave the conference with a solid understanding of how to be successful building games for all Microsoft gaming platforms.

Back to top

AUDIO

Making noise on Microsoft platforms is more dynamic and powerful than ever! Presentations will cover the array of tools, libraries, and services provided for adding sound to your title, including the Microsoft Cross-Platform Audio Creation Tool (XACT) for Windows, Xbox 360, and XNA Game Studio Express. Other topics include case studies of titles that have pushed the envelope for audio innovations, audio middleware technologies, programming the native low-level audio layer, developing cross-platform audio strategies, using real-time effects and audio compression formats, and working with multi-channel audio. This track is intended for audio programmers, composers, sound designers, and audio directors, and will offer applicable content for both expert and novice game developers.

Back to top

LIVE

The Xbox LIVE service has continued to grow and evolve, from Xbox to Xbox 360, and now Games for Windows – LIVE. With new features ranging from party-based matchmaking and host migration, to XLSP and server-based gaming, the LIVE service is more committed than ever to enabling the most dynamic platform for online gaming. Get the latest details on integrating LIVE with your Xbox 360 and Windows games, learn how to use these technologies to drive innovation and excitement in your games and online player communities, and have a peek at what's coming next.

Back to top

XNA GAME STUDIO

XNA Game Studio continues to lower the barrier to entry for a new generation of Xbox 360 and Windows developers. Presentations in this track cover exciting new XNA Game Studio Express features that enable developers to create games faster and on a smaller budget than ever before. The XNA Game Studio line of products and services are covered in both high- and low-level detail with focus on new APIs, managed runtime performance, and partners. 

Back to top

GAMES FOR EVERYONE

The core gaming audience that drove the initial growth of the games industry represents only a fragment of the worldwide consumer audience for games. Learn about Microsoft Casual Gaming services, including MSN Games, Xbox LIVE Arcade and Windows LIVE Messenger, as well as lessons that casual games teach us about making big budget games accessible to a much broader audience. Hear about Microsoft’s upcoming efforts to broaden the audience for Xbox 360, and for games across all platforms, and what these efforts mean to developers who want to drive the next growth of the entire games industry to include “Everyone Else.”

Back to top

VISUAL ARTS

The demand for talented technical artists in the game industry is greater than ever before. The visual fidelity expected in the current generation of Xbox 360 and Windows titles demands even more sophisticated techniques, requiring wider and deeper usage of the key tools available to artists. Hear about the latest and greatest from some of the best companies in the industry you know best, and learn how to boost the power of your art pipeline.

Back to top

 

Click here to access 2006 Conference Details

Click here to access the 2006 conference slide presentations and audio recordings

© 2007 Microsoft Corporation. All rights reserved.   Terms of Use  Privacy Statement